3D Dungeon Tiles, Brick Wall, Field Stone Wall, Tiled floor, Columns, Throne, Moss

Rome wasn’t built in a day – 3-D Dungeon tiles

We already took a look at my set of 2.5 dimensional dungeon tiles for some hearty Dungeon & Dragons sessions or some simple SoBaH past-time. I also recently completed a set of Hirst Arts castings to furnish the dank rooms of my dimly lit dungeon.

However, the tiles were not entirely finished and some of the features were still missing, such as door and wall elements, tiles with a wooden floor and a bigger room that is suitable for boss encounters. These also elevate the dungeon to the third dimension.

This post is mostly picture centred with some short comments about the techniques used. For a more comprehensive  how-to have a look at the older post.

We begin with a picture of all the tiles stacked up neatly.

All tiles are made of styrofoam and thus stack easily without danger of crushing the bottom ones. I decided to paint the sides resembling stone.

To tidy up the sides I covered the styrofoam with wood filler, sanded the filler after it was dry and finally painted the sides resembling rock to have a less stark contrast to the top.

Four styles, each featuring a number of shapes, make up the dungeon. Bigger rooms are accompanied by L-turns, T-junctions, X-junctions and straight corridors. They can be all combined with each other and can even be used to form bigger rooms. Open and closed-door segments as well as simple wall elements add the third dimension to the flat floor tiles.

A wood floor tile in the front and left-hand side is combined with a room that features triangular tiles. The wooden tiles are covered in light moss.
More rooms with a triangular tile pattern are accompanied by mossy wall segments adding a bit of colour to the grey stone.

A feature wall has five overgrown beer or wine barrels fitted in wall alcoves. Check out this tutorial if you would like to make such a piece yourself.

IMG_7433  IMG_7430While most rooms are painted in a similar shade of grey, there is also a set of feature tiles in a reddish stone tone.

The red tiles were painted in slightly different shades and then a heavy brown wash was applied to fuse them together.

Finally a bigger 24cm by 24cm room can be used for boss encounters, but also offers the opportunity to place columns.

The tiles are made of cardboard pieces, while the columns are wedding cake decorations. The throne was cut out of balsa wood and covered in wood filler for a stone texture.

A special gimmick is this double-sided wall that either depicts a mine shaft or a rock wall. The woodden support structure is made using matchsticks, while the rock face is sculpted using air-dry clay:

Mine shaftI did also experiment with smaller wall segments that can be freely placed on the tiles to make separate rooms or indicate dead ends. Here I used a press mold to be able to produce brick wall segments fast and easy. Check out my tutorial if you are interested in this technique:


So, how does a typical gaming setup look like with all the bits and bobs?

Dungeon Crawling in style: While the adventurers face some undead guarding a treasure in the centre, the storage room on the left still waits to be plundered. What about the strange glowing crystals and what is the deal with these lion fountains?

I hope you enjoyed this little gallery of tiles and room configurations and maybe they inspire you to create something similar.

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10 thoughts on “Rome wasn’t built in a day – 3-D Dungeon tiles”

  1. Really fantastic seeing it all laid out together! I like how all the different floor types combine together to give some nice variety to the set-up.


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