This week we won’t talk about flaming raisins or dangerous games for children, instead we focus on Reaper’s version of an old D&D favourite: the dreaded Behir.
For such a creature a scenic base is a must, so we will also look at making naturalistic beech trees and a lake shore. Grab a raisin – if you dare – and we shall start.
Continue reading Snip! Snap! Dragon! – The dreaded Behir
It took several years, but finally my slightly converted Judas Bloodpsire by Reaper Miniatures is finished. Why did it take me so long, you may ask? Well, I was stuck with his fancy headdress and only recently found a solution to depicting the pearls. I also got a new miniature called James. He is extremely well cast and keeps us quite busy. So despite a creative draught and a new baby in the house, I managed to get some hobby time in.
I will elaborate on the headdress’s construction, colours used and last but not least show you the results of my new ring light and smart phone photo setup.
Continue reading Vlad Dracul – The curse of Immortality
After a long hiatus I return to the blogosphere with a new tutorial. A full-time job, moving countries and the advent of a baby boy did somewhat reduce my hobby time to almost zero and only slowly I get back into a rhythm of late night hobbying. Nevertheless work continues on my forest themed gaming boards.
In this post I focus on making standing stones from scratch, a staple in any fantasy game, but also interesting for the historical wargamer. Making some ancient menhirs for the gaming table is a fairly simpel affair. You won’t need fancy supplies or exotic materials. So come along and explore ancient sites deep inside the forest.
Continue reading The Menhirs of Gelosul – a tutorial on standing stones
Your desert themed gaming table features dry lake beds and areas of deeper sand. So far so good, but this time we go vertical. Just as promised we will focus on large wind-swept rocks in this installation of the arid terrain series. The rocks are suitable as stand-alone pieces and can be freely placed on the gaming table. Depending on your design choices they can serve as inaccessible line-of-sight blocking terrain or be climbed by miniatures to give them an advantage. Naturally integrating the rocks into a larger structure or modular gaming board is a possibility, too.
Per usual illustrated step-by-step instruction will guide you through the process and scenic photographs will provide examples of how these rocks can liven up the gaming table in combination with the other pieces we built in this series. So take a pick and chisel and come along, but mind your step.
Continue reading Shaped by time – Wind-swept rocks for your gaming table
Arid terrain still preoccupies my mind and we shall not stop at dry desert lakes. Instead, in this second tutorial of the series, I would like to focus on the ever useful rough terrain, or in this specific case a terrain piece that features deeper sand. While you could depict rough terrain with a stretch of land filled with rocks and thorny bushes, I felt it would be much more interesting and challenging to depict an area that features fine, wavy sand, where with each step your troops or characters sink deeper, adding to the exhaustion of sun and thirst. I did also add some weathered rock outcroppings and sparse vegetation to round the piece off.
As always a list of the materials you will need for this build is followed by easy-to-follow step-by-step instructions. Work in progress pictures will illustrate each step and naturally I won’t break with the tradition of including scenic shots of the final piece. So put on your pith helmet, fill your water bag and follow me once again to a harsh desert environment that offers much more than featureless stretches of land to the modelling enthusiast.
Continue reading Sand in your shoes – A tutorial on arid rough terrain
I always found deserts to be fascinating habitats. A cursory look will leave you with the impression that it is hell on earth: sandstorms, unbearable heat during the day and freezing at nighttime. Yet, the desert is not only home to thousands of plant and animal species, it also has a simple beauty to it, dominated by the shapes the wind forms. They are thus a worthy subject for the modeler and can provide an atmospheric backdrop for our games. The exploits of the Crusaders come to mind as well as the cultures inhabiting Northern Africa, for instance the ancient Numidians.
In this first tutorial on arid terrain (more to follow) I will show you how to make a dry desert lake or an oasis that is slowly drying out. Using a similar technique I will also provide you with some ideas how to model a partially dry river bed, with only a small stream of water remaining. Per usual I will talk about the materials needed and provide you with step-by-step instructions how to make a cracked lake or river bed and scratch-built a dead tree to add further interest.
Continue reading Mirage – Making a dry desert lake or Oasis
You just started making your own terrain or you intend to make your first piece. Excellent! Looking at a gaming table full of your hand crafted terrain is a grand feeling indeed. But which tools should you get before you start or which tools should you get down the road when you gained some experience with this important aspect of our beloved hobby?
Fear not, as I will show you a selection of tools that will come in very handy for pretty much any terrain project. I will keep it simple and recommend a number of tools for cutting and measuring; painting, sculpting and engraving; and tools that are nice to have, but not essential.
Continue reading The right tool for the job – Recommended tools for making terrain
Last time we fashioned a diorama base featuring weathered gravestones, a gnarly autumn tree and moss-covered flagstones. As promised in this second installment we will focus on an objective token or a small piece of scatter terrain featuring a ruined shrine and a removable birch tree. Naturally nothing stops you to use it as a scenic base instead or to incorporate this idea into a gaming board.
We will also cover how to make a generic flagstone base if the miniature you are working on does not demand a very elaborate base.
Given I already covered the basic techniques in the graveyard base tutorial, I will only provide instructions for new elements and some work in progress pictures with short annotations for the rest. The list of materials needed is similar to the graveyard base one, with some exceptions noted below.
Continue reading Enthroned in darkness – How to make a ruined shrine and flagstone bases
Crumbling gravestones covered in moss, faded letters, weathered by rain, wind and ice, a gnarled tree, the cry of an owl in moonlit night; who does not enjoy adding an eerily beautiful atmosphere to a base that will hold a vampire, ghost or necromancer? But how to go about it, what materials can you use and how should you arrange the scene?
Fear not fellow enthusiast of the dark arts, I shall answer these questions in a detailed step-by-step tutorial. In part one I will build a base for a Vampire Lord based on Reaper’s Judas Bloodspire sculpted by Werner Glocke, but naturally you can use the techniques presented below in any project, may it be a scenic base or a gaming board to add a somber, yet unsettling feel to your terrain.
Part II will focus on an objective token using the same techniques, namely a long forgotten shrine with a tumbled over statue and we will also look at generic flagstone bases.
Finally part three will present the painted miniature. We will also add some further details, such as walls and bats.
Continue reading Unrested souls – How to make a graveyard themed diorama base part I
It will shock you, but I really enjoy making trees. I know, I know who could have known? No wonder then that I dedicate yet another post to our green (or gnarly) friends.
I already covered birch trees, hazel bushes, oaks and yews, but this time the question is which features make a home-made model tree stand out and more naturalistic than the store-bought ones? What techniques can you use to add this last bit of realism to your trees?
I will address these questions with regard to bark texture, foliage, trunk and crown shape, scenic basing and critters. This is also an excellent occasion to show off my latest tree commission plus some trees I made for my own collection. We will look at oaks, apple trees, plane trees, olive trees and umbrella pines. Continue reading How to make wargaming trees – adding that extra bit of realism