What could be a more essential wargaming terrain piece than the common hill? No matter what period, no matter what setting, hills will be featured. They add visual interest and tactical complexity to any gaming surface, may it be modular boards, gaming mats or just a green table-cloth.
They may be an essential piece of gaming terrain, but making naturalistic looking hills that not only allow easy placement of models, but also easy placement and removal of trees or other terrain features, can be a challenge.
In this post I show you my take on such hills and try to solve some of the problems one may encounter by using the fantabulous power of magnets *gasp*! Obviously this tutorial can also be used for terrain boards. Continue reading Over hill and lofty mountain – how to make magnetised wargaming hills
Our yew tree stands already proud, but yew trees are evergreens, so we cannot leave it barren, instead we have to find a good-looking solution to depict coniferous leaves.
In Part I of this tutorial we created the trunk, branches and scenic base of our ancient yew tree. In this second part we will conduct some experiments to find the best solution to depict the leaves, use some simple weathering techniques to add depth to the foliage and finally fixate it with thinned down PVA or acrylic medium. The last step is to matte varnish the tree and then glorious battle around its trunk can ensue! We will also revisit the fallen branches and add some finishing touches to the bases.
Continue reading Leafy experimentation – How to Make an Ancient Yew Tree for 28mm Part II
At last my plans for a skirmish board set during the Second Punic War can advance a bit more and naturally I am very happy to share this progress with you. Last time
we looked at the basics: theming and design of the board, possible materials to construct it, historical considerations (including roman viticulture and villae rusticae
) and miniatures to use with the board.
This installment is all about the laser cut frames for the modules. The design for these has been improved, the material changed from HIPS to Bamboo and it got all very extravagant in the end with the possibility of fancy inlays. All this should be of use for any gaming board you might plan, no matter if laser cut or hand cut.
Continue reading Measure what is measureable – laser cut profiles for a modular skirmish board part II
Ancient trees with their often haphazardly growing branches, bulbous trunks and weathered appearance always fired up my imagination. Inscribed in their bark are stories of times long past, combined with a certain mysticism and deep respect for such an old being. To depict such a tree on the gaming table can add such qualities to our games and add narrative potential as well as a welcome change to young or middle-aged deciduous trees that are most commonly depicted.
For this two-part tutorial I chose to model an ancient yew tree. With their broad, often hollow trunks they allow us to use the tree as cover or as a mission objective, adding further to the appeal. I also decided to magnetize two of the main branches for easy transport and storage. Per usual I will provide some botanical background, some facts about owls, a list of the materials needed, followed by detailed step-by-step instructions. Part I will cover the trunk and branches as well as the scenic base, while Part II will focus on different options to depict the foliage.
Continue reading Through a Forest, Darkly – How to Make an Ancient Yew Tree for 28mm Part I
Browsing my blog it becomes apparent that I have a thing for modelling trees, evidenced by earlier posts on oaks and birch trees. But what about bushes, shrubs or hedges? There is a variety of shrubs and bushes that one could depict on the gaming table and construction will be very similar in most cases. That said I chose to make a hazel bush for this tutorial given they have a distinct, very appealing bark texture and the fruit lends itself for base decoration. Oh, and I think squirrels are adorable, so why not give them some scale hazels to forage?
Per usual a step-by-step tutorial will guide you through the creation process, with additional background information and scenic shots of the finished bushes.
Continue reading Squirrly goodness – making Hazel shrubs for 28mm and 15mm
The tavern is one of the most iconic staples of any fantasy role-playing game. It is the place where many adventures start and where prospective quest givers and shady informers can be found. Naturally it is also a place where our heroes end up in great a many brawls or spend the coin they earned on drink, food and rumours. Naturally a tavern can also be an excellent terrain piece for historical games. Many generals of renown made the local tavern their headquarters or lodged there for some time.
We see, the potential for a tavern in our gaming is endless, but how to go about creating a tavern?
In this first part I will cover the basics: features a tavern might have, basic construction techniques, materials needed and so on. To exemplify these I built a prototype that consists of a house front and floor only, well suited to experiment with different techniques, but also an excellent photography or gaming background when finished.
Continue reading In taberna quando sumus – building a tavern in 28mm part I
Ageinst him where he sat
A goodly Elme with glistring grapes did growe: which after hee
Had praysed, and the vyne likewyse that ran uppon the tree:
But if (quoth hee) this Elme without the vyne did single stand,
It should have nothing (saving leaves) to bee desyred: and
Ageine if that the vyne which ronnes uppon the Elme had nat
The tree to leane unto, it should uppon the ground ly flat (Ov. Met. 14.661-665).
Publius Ovidius Naso (43 BCE to 17/18 CE) is famous for his love poems (Amores) and his mythological narrative Metamorphoses. In the short piece above taken from the latter work he describes casually a then very common form of viticulture and uses it as a metaphor for marriage. He already uses this simile in his Amores in the well-known phrase “Elmes love the Vines, the Vines with Elmes abide” (Ov. Am. 2.16.41). The relationship of vine and elm tree (or growing wine on trees as a support in general) is a long-standing one and continued in Italy well into the 20th century (cf. Fuentes-Utrilla, López-Rodríguez & Gil, 2004).
Nowadays this form of viticulture is very uncommon, but nevertheless sparked my interest. More importantly it also spawned a new project – the very raison d’être for this post: a modular skirmish board set during the Second Punic War featuring a villa rustica complete with vineyard, olive grove and orchard.
In a multi-part tutorial I will guide you through the creation process from the early planning stages to the final piece. In this first part we will look at the design of the modules, historical considerations when it comes to depicting a Roman vineyard complete with villa rustica and finally we will also have a look at some Agema miniatures to provide some suitable skirmish forces.
Continue reading Elmes love the Vines, the Vines with Elmes abide – a modular skirmish board set during the Second Punic War part I
You will be all familiar with the famous caulking method to make beautiful flexible wargaming mats. However, this technique does not only come in handy to cover an entire gaming table, but can also be used for scatter terrain, such as rough terrain, roads, villages and even hills. It can also be used to create a very versatile photography mat.
In this first installment I focus on making some flexible rough terrain featuring some rocky outcrops, brush and small bushes. I took my inspiration for this piece from ekimdj, who not only has a very nice blog, but also wrote a tutorial for flexible desert terrain on the Sweetwater-forum, so if you are able to read German check it out (it is pretty picture heavy, so you can follow it easily in any case).
This tutorial will also come in handy if you want to learn how to create basic groundwork, flexible or not. This technique can be applied to a small base or an entire terrain board.
Per usual I will give an overview of the materials you need, followed by detailed step-by-step instructions and finally some ‘action’ shots showing off the piece’s flexibility.
Continue reading Built on shaky ground – flexible wargaming terrain
Last time we focused on general advice if it comes down to taking scenic photos of your treasured miniatures. We covered the choice of camera, lighting, backgrounds, scene composition and photo editing. If you did not read part one of this tutorial I suggest to go back and have a look, as this part will be based on this general information.
We look at the initial idea, finding the right props for the job, setting the scene to bring the idea to life, framing the scene and finally photo editing. The last point will also include some falling snow effects.
Continue reading Männer allein im Wald – How to take scenic photographs of miniatures part II
Some years ago I made my first steps into miniature terrain building. Alongside my ever-growing Carthaginian army I also wanted to have some nice terrain pieces for Field of Glory. A system that requires players to have a good selection of terrain that goes well with a specific army. I did not want to go the felt pieces route, so I decided to make a variety of mediterranean pieces: A lake, a group of mediterranean pine trees, an olive grove, several fields, a swamp and a number of hills.
I will present some of my early works and provide some brief notes on how I created the pieces. As I am working on improved versions of these I will, as of now, not provide detailed step-by-step instructions. Some of the photos are of an older make, so please excuse the sometimes less than stellar quality. The pieces will also go up for sale very soon in a new section of the blog, so if you are interested watch this space.
Continue reading Remnants of the Past – a collection of mediterranean terrain pieces for 15mm and 28mm