The degree in interior design did pay off. The undead completed their new musty home without major incidents (only two groups of adventurers had to be driven off). All that remains now is the covering of the sides, bottom and top with protective styrene sheet.
In Part I of this tutorial the basic layout of the Crypt was created, covering the walls and the floor. Part II focused on vegetation, such as vines, moss, mushrooms and roots.
In this part we will add skeletons for the alcoves, urns, candles and sacrificial offerings. The reasoning behind my design choices will be discussed and a list of materials used provided followed by detailed step-by-step instructions.
Continue reading Crypt of the Damned – a Soul Shattering Tutorial Part III
Working on the Crypt module there was a surplus of roots, rough-hewn stone tiles and moss mixture, so I decided to make good use of the materials and created five matching bases. They also work quite well for an overgrown jungle temple environment or ruins of a long forgotten keep deep in the woods.
Continue reading Entangled – Overgrown stone floor bases
The undead were diligent and not only completed a degree in interior design, but also branched out into botanics! In Part I of this tutorial we created the basic layout of the Crypt of the Damned module consisting of the rock walls, rough-hewn stone and dirt floor.
In this part we will focus on adding vegetation, such as roots, moss, mushrooms and floor and wall creepers. Once again I will provide the reasoning behind my design choices, a list of all materials needed and detailed step-by-step instructions.
Continue reading Crypt of the Damned – a Soul Shattering Tutorial Part II
I already mentioned in my Crypt of the Damned tutorial that I have a collection of Dungeon Tiles I made about a year ago. They were my first attempt at Dungeon Crawl paraphernalia and intended to be used in our DnD 4ed sessions. They are based on the cut-out templates of the free game Dungeon Plungin’. I had a read of the rules and found the selection of tile shapes suitable for a variety of scenarios, encounters and rule systems.
I will present my collection and also provide a brief “How to”, including materials needed.
For more pictures, some more finished tiles and room configurations check out the second post, too.
Continue reading Remnants of the past – 2.5 dimensional Dungeon tiles
With a playable group of heroes and foes already finished, only the proper surroundings for a first adventure are still missing.
I started out creating some modular floor tiles, but they lacked a three-dimensional feel given I did not integrate walls. Building a layout using these tiles during a RPG session also proved time-consuming, as they were too many small bits. Looking around on the internet and searching different fora I finally decided to go for something resembling the beautiful Dwarven Forge dungeon sets, only with a more rigid room design. Have a look at the short clip below for an overview what we are going to built.
In this tutorial I will document the creation of my initial module, the Crypt of the Damned, providing the reasoning behind my design choices, a list of all materials needed and detailed step-by-step instructions. The crypt’s design is inspired by the video game Skyrim and its long forgotten burial mounds, featuring skeletons and mummified bodies in small wall alcoves garnished with urns, sacrificial offerings, spider webs and overgrown rough stone floors.
Continue reading Crypt of the Damned – a Soul Shattering Tutorial Part I
Last week I put quite a bit of work in my Dungeon project and also had a look what else I can do with modelling clay apart from sculpting one-of pieces. I came across some very good resources outlining the use of pressure molds for creating brick or cobblestone textures on bases or duplicating bits (you’ll find a list at the end of the post). Most guys use greenstuff for the molds, but given that greenstuff is quite expensive I was wondering if I could use either Original Sculpey or Fimo for such molds and then make casts using the two kinds of clay or even cheap air-dry clay.
The plan was to make molds for different styles of brick walls to fit out my dungeon and some cobblestone bases for my Bones miniatures. I also made some molds of Hirst Arts pieces and some other bits just to see what results I could get.
Continue reading Under Pressure – Original Sculpey and Fimo Soft press molds for walls and bases tutorial
After a good Dungeon raid all that loot needs to be invested wisely in drink, gambling and a good sleep. The best place to find those things and maybe even a new quest or some entertainment is the local tavern. Without the proper basing you can obviously not enter an upmarket tavern, so that is where this tutorial comes in handy.
Continue reading Knock on wood – Tavern base Tutorial
While the wall segments are getting there, the miniatures still need some matching bases to stand on. The Reaper Bones Miniatures have in most cases prestructured bases, ranging between ‘broccoli’, rock or tile pattern designs. However, all of them have an irregular shape, so either one integrates the existing design in a proper base or one cuts of the whole base and makes a new one. I chose the latter, as I wanted the bases to be all of the same size and on the same level for small and medium-sized models. Not all of them need to be suitable for a Dungeon interior, but at least some need to be matching and not too out-of-place when being used on the room tiles I made. It follows a tutorial which will show you how to create four simple designs using Original Sculpey or a comparable kind of modelling clay.
Continue reading On a good footing – Sculpting Simple Dungeon Bases Tutorial
I took a bit longer than expected, but I finally finished the beer cellar wall element. Last time the brick wall was all finished and only the beer barrels needed some paint, so here we go!
Continue reading Dungeons and Beer – A hearty tutorial Part II
I mentioned in another post that I attempt to scratch built a dungeon interior to go with my newly acquired Bones miniatures. Yesterday I had a nice idea how to get away from boring wall segments and make the dungeon more appealing to the eye.
As I am painting a dwarven warrior at the moment I thought about where they would store their beer and naturally a dark place like a dungeon would be well suited for this purpose.
Well, I guess I am more thinking of Moria where all of the Dwarves are already dead and only remnants of life are still visible. The plan is thus to have a wall segment that also resembles a wine or beer storage, complete with oaken barrels.
Continue reading Dungeons and Beer – a hearty tutorial Part I