I always shied away from Object Source Lighting effects (or short OSL). The idea is that you paint a light source and the light it casts on surfaces. As you can imagine, it ain’t easy to do that on a miniature. I decided to give it finally a try. Did I succeed? You will be the judge.Continue reading A ghost in the attic – Experimenting with object source lighting
Dreadful chimes can be heard in the larder, abominations in garish dress haunt the good people of our village and not long until a blood sacrifice to the old gnarly tree is due…yes, …the Quickening and Krampus are coming closer every day. But fear not gentle folk of Greifshold, archwizard Ezren will save your souls from damnation, as he will cleanse the putrid essence belaying our village with his powerful magicks.
*harumph* Oh, I didn’t see you there. Today we will look at a sculpt by Todd Harris, namely the Iconic Wizard Ezren. We are looking at the Bones version, not the metal one. As always after a short assessment of casting and sculpting quality a detailed list of the colours used is provided. Finally some words about the photographic set up may be of use for your own projects.
We already took a look at my set of 2.5 dimensional dungeon tiles for some hearty Dungeon & Dragons sessions or some simple SoBaH past-time. I also recently completed a set of Hirst Arts castings to furnish the dank rooms of my dimly lit dungeon.
However, the tiles were not entirely finished and some of the features were still missing, such as door and wall elements, tiles with a wooden floor and a bigger room that is suitable for boss encounters. These also elevate the dungeon to the third dimension.
This post is mostly picture centred with some short comments about the techniques used. For a more comprehensive how-to have a look at the older post.
Bruce Hirst is known in the wargaming community for his high quality silicon rubber molds that, employing a system not unlike Lego, allow the construction of dungeons, egyptian tombs, roman temples and much more. So far I only own the Cavern Accessories mold 85.
I already made some attempts to cast this mold in plaster and achieved some nice results. Last week I did experiment with some resin casting and was quite pleased with the outcome: Almost no trapped bubbles, all details are crisp and mixing and pouring of the resin was easy.
The finished pieces on their own are simple, yet provide an excellent basis for further refinement. Making use of a number of techniques I tested creating my Crypt of the Damned I made a point of improving the designs by the addition of moss, roots, candles, scenic bases and the one or other detail such as critters and water effects. I finished with a garnish of weathering powders. Apart from showing you the finished pieces, this is also an introduction to / review of the accessories mold.
The interior of the Crypt module is finished, but the sides and the top are still quite unsightly. Raw extruded polystyrene, even with a coat of grey paint, does not look the part.
Part I of this tutorial focused on the basic layout of the Crypt, Part II focused on vegetation (vines, moss, mushrooms and roots) and Part III on all the man-made details (skeletons for the alcoves, urns, candles and sacrificial offerings).
In this part we will use black styrene sheet (commonly known as plastic card) and black, self adhesive vinyl film to add a sturdy and visually pleasing finish to the sides and bottom. We will also make the top more appealing in adding a rock texture that matches the walls of the crypt. First I will point out some problems that came up during the construction process and possible solutions for them. We then proceed to a list of materials used followed by detailed step-by-step instructions.
The degree in interior design did pay off. The undead completed their new musty home without major incidents (only two groups of adventurers had to be driven off). All that remains now is the covering of the sides, bottom and top with protective styrene sheet.
In this part we will add skeletons for the alcoves, urns, candles and sacrificial offerings. The reasoning behind my design choices will be discussed and a list of materials used provided followed by detailed step-by-step instructions.
Working on the Crypt module there was a surplus of roots, rough-hewn stone tiles and moss mixture, so I decided to make good use of the materials and created five matching bases. They also work quite well for an overgrown jungle temple environment or ruins of a long forgotten keep deep in the woods.
The undead were diligent and not only completed a degree in interior design, but also branched out into botanics! In Part I of this tutorial we created the basic layout of the Crypt of the Damned module consisting of the rock walls, rough-hewn stone and dirt floor.
In this part we will focus on adding vegetation, such as roots, moss, mushrooms and floor and wall creepers. Once again I will provide the reasoning behind my design choices, a list of all materials needed and detailed step-by-step instructions.
I already mentioned in my Crypt of the Damned tutorial that I have a collection of Dungeon Tiles I made about a year ago. They were my first attempt at Dungeon Crawl paraphernalia and intended to be used in our DnD 4ed sessions. They are based on the cut-out templates of the free game Dungeon Plungin’. I had a read of the rules and found the selection of tile shapes suitable for a variety of scenarios, encounters and rule systems.
I will present my collection and also provide a brief “How to”, including materials needed.
For more pictures, some more finished tiles and room configurations check out the second post, too.
I started out creating some modular floor tiles, but they lacked a three-dimensional feel given I did not integrate walls. Building a layout using these tiles during a RPG session also proved time-consuming, as they were too many small bits. Looking around on the internet and searching different fora I finally decided to go for something resembling the beautiful Dwarven Forge dungeon sets, only with a more rigid room design. Have a look at the short clip below for an overview what we are going to built.
In this tutorial I will document the creation of my initial module, the Crypt of the Damned, providing the reasoning behind my design choices, a list of all materials needed and detailed step-by-step instructions. The crypt’s design is inspired by the video game Skyrim and its long forgotten burial mounds, featuring skeletons and mummified bodies in small wall alcoves garnished with urns, sacrificial offerings, spider webs and overgrown rough stone floors.