I always shied away from Object Source Lighting effects (or short OSL). The idea is that you paint a light source and the light it casts on surfaces. As you can imagine, it ain’t easy to do that on a miniature. I decided to give it finally a try. Did I succeed? You will be the judge.Continue reading A ghost in the attic – Experimenting with object source lighting
Back on track dear readers with a new post. Life is busy with a toddler, who would have thought! In any case, today I would like to showcase a heavily converted Reaper Bones Miniature Nienna Elven Ranger.
I’ll cover my cloth texturing technique, paints used and finally give some sculpting advise. Enjoy!Continue reading Stick and Stone – Nienna Elven Ranger by Reaper Miniatures
Dear wielders of the gilded fork, fishing enthusiasts and henge worshippers. The third part of my guide to the Margravate of Greifshold focuses on the areas and sites of interest surrounding the city of Greifshold.
We will travel to a lumbering village, the quaint fishing village Breka, ruins of steadfast castles taken back by tree and root and learn of the worshipers of Reigaro, the principal deity of the settlers. Continue reading A guide to the Margravate of Greifshold – Over stick and stone
Dear bloggers, explores of a gallant disposition and fans of D20s. Last time we explored the geography of the magravate, but this time we will focus on the most important human settlement on the continent: the city of Greifshold. Just like my last post this guide is part of a campaign setting I publish via Patreon.
Once again we follow the well traveled scholar Regis of Werta to the city of Greifshold. Where to eat? Where to sleep? What to do? Fear not traveler, Regis will answer your questions and provide the one or other anecdote. Continue reading A guide to the Margravate of Greifshold – A grand city
Dear readers, adventurers and fans of all things fantasy. As you may know I publish a campaign setting via Patreon with terrain crafting and painting tips. Part of this publication is an in-character guide to my setting: The Margravate of Greifshold.
Thanks to people supporting me on Patreon I can write such background material and release it for all to enjoy on my blog, basically embracing a Creative Commons mindset. Feel free to share links to the guide here on DaggerAndBrush and share the love and help GM’s with their efforts to bring joy to the table. Let me know how you like the guide, what else you would like to see and, naturally, consider supporting me on Patreon, where you get a PDF version of the guide and are always the first to see new content.
So far with the plug, onward to the guide. Follow the well traveled scholar Regis of Werta to Greifshold, an untamed land shaped by myth and warring tribes. A land to be conquered and civilized or a land to be cherished and defended from outsiders? Where do you stand, adventurer?
The tavern is one of the most iconic staples of any fantasy role-playing game. It is the place where many adventures start and where prospective quest givers and shady informers can be found. Naturally it is also a place where our heroes end up in great a many brawls or spend the coin they earned on drink, food and rumours. Naturally a tavern can also be an excellent terrain piece for historical games. Many generals of renown made the local tavern their headquarters or lodged there for some time.
We see, the potential for a tavern in our gaming is endless, but how to go about creating a tavern?
In this first part I will cover the basics: features a tavern might have, basic construction techniques, materials needed and so on. To exemplify these I built a prototype that consists of a house front and floor only, well suited to experiment with different techniques, but also an excellent photography or gaming background when finished.
Bruce Hirst is known in the wargaming community for his high quality silicon rubber molds that, employing a system not unlike Lego, allow the construction of dungeons, egyptian tombs, roman temples and much more. So far I only own the Cavern Accessories mold 85.
I already made some attempts to cast this mold in plaster and achieved some nice results. Last week I did experiment with some resin casting and was quite pleased with the outcome: Almost no trapped bubbles, all details are crisp and mixing and pouring of the resin was easy.
The finished pieces on their own are simple, yet provide an excellent basis for further refinement. Making use of a number of techniques I tested creating my Crypt of the Damned I made a point of improving the designs by the addition of moss, roots, candles, scenic bases and the one or other detail such as critters and water effects. I finished with a garnish of weathering powders. Apart from showing you the finished pieces, this is also an introduction to / review of the accessories mold.
The interior of the Crypt module is finished, but the sides and the top are still quite unsightly. Raw extruded polystyrene, even with a coat of grey paint, does not look the part.
Part I of this tutorial focused on the basic layout of the Crypt, Part II focused on vegetation (vines, moss, mushrooms and roots) and Part III on all the man-made details (skeletons for the alcoves, urns, candles and sacrificial offerings).
In this part we will use black styrene sheet (commonly known as plastic card) and black, self adhesive vinyl film to add a sturdy and visually pleasing finish to the sides and bottom. We will also make the top more appealing in adding a rock texture that matches the walls of the crypt. First I will point out some problems that came up during the construction process and possible solutions for them. We then proceed to a list of materials used followed by detailed step-by-step instructions.
The degree in interior design did pay off. The undead completed their new musty home without major incidents (only two groups of adventurers had to be driven off). All that remains now is the covering of the sides, bottom and top with protective styrene sheet.
In this part we will add skeletons for the alcoves, urns, candles and sacrificial offerings. The reasoning behind my design choices will be discussed and a list of materials used provided followed by detailed step-by-step instructions.
The undead were diligent and not only completed a degree in interior design, but also branched out into botanics! In Part I of this tutorial we created the basic layout of the Crypt of the Damned module consisting of the rock walls, rough-hewn stone and dirt floor.
In this part we will focus on adding vegetation, such as roots, moss, mushrooms and floor and wall creepers. Once again I will provide the reasoning behind my design choices, a list of all materials needed and detailed step-by-step instructions.