The tavern is one of the most iconic staples of any fantasy role-playing game. It is the place where many adventures start and where prospective quest givers and shady informers can be found. Naturally it is also a place where our heroes end up in great a many brawls or spend the coin they earned on drink, food and rumours. Naturally a tavern can also be an excellent terrain piece for historical games. Many generals of renown made the local tavern their headquarters or lodged there for some time.
We see, the potential for a tavern in our gaming is endless, but how to go about creating a tavern?
In this first part I will cover the basics: features a tavern might have, basic construction techniques, materials needed and so on. To exemplify these I built a prototype that consists of a house front and floor only, well suited to experiment with different techniques, but also an excellent photography or gaming background when finished.
Continue reading In taberna quando sumus – building a tavern in 28mm part I
While the wall segments are getting there, the miniatures still need some matching bases to stand on. The Reaper Bones Miniatures have in most cases prestructured bases, ranging between ‘broccoli’, rock or tile pattern designs. However, all of them have an irregular shape, so either one integrates the existing design in a proper base or one cuts of the whole base and makes a new one. I chose the latter, as I wanted the bases to be all of the same size and on the same level for small and medium-sized models. Not all of them need to be suitable for a Dungeon interior, but at least some need to be matching and not too out-of-place when being used on the room tiles I made. It follows a tutorial which will show you how to create four simple designs using Original Sculpey or a comparable kind of modelling clay.
Continue reading On a good footing – Sculpting Simple Dungeon Bases Tutorial