Tag Archives: olive trees

How to make wargaming trees – adding that extra bit of realism

It will shock you, but I really enjoy making trees. I know, I know who could have known? No wonder then that I dedicate yet another post to our green (or gnarly) friends.

I already covered birch trees, hazel bushes, oaks and yews, but this time the question is which features make a home-made model tree stand out and more naturalistic than the store-bought ones? What techniques can you use to add this last bit of realism to your trees?

I will address these questions with regard to bark texture, foliage, trunk and crown shape, scenic basing and critters. This is also an excellent occasion to show off my latest tree commission plus some trees I made for my own collection. We will look at oaks, apple trees, plane trees, olive trees and umbrella pines. Continue reading How to make wargaming trees – adding that extra bit of realism

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Over hill and lofty mountain – how to make magnetised wargaming hills

What could be a more essential wargaming terrain piece than the common hill? No matter what period, no matter what setting, hills will be featured. They add visual interest and tactical complexity to any gaming surface, may it be modular boards, gaming mats or just a green table-cloth.

They may be an essential piece of gaming terrain, but making naturalistic looking hills that not only allow easy placement of models, but also easy placement and removal of trees or other terrain features,  can be a challenge.

In this post I show you my take on such hills and try to solve some of the problems one may encounter by using the fantabulous power of magnets *gasp*! Obviously this tutorial can also be used for terrain boards. Continue reading Over hill and lofty mountain – how to make magnetised wargaming hills