The tavern is one of the most iconic staples of any fantasy role-playing game. It is the place where many adventures start and where prospective quest givers and shady informers can be found. Naturally it is also a place where our heroes end up in great a many brawls or spend the coin they earned on drink, food and rumours. Naturally a tavern can also be an excellent terrain piece for historical games. Many generals of renown made the local tavern their headquarters or lodged there for some time.
We see, the potential for a tavern in our gaming is endless, but how to go about creating a tavern?
In this first part I will cover the basics: features a tavern might have, basic construction techniques, materials needed and so on. To exemplify these I built a prototype that consists of a house front and floor only, well suited to experiment with different techniques, but also an excellent photography or gaming background when finished.
Continue reading In taberna quando sumus – building a tavern in 28mm part I
The interior of the Crypt module is finished, but the sides and the top are still quite unsightly. Raw extruded polystyrene, even with a coat of grey paint, does not look the part.
Part I of this tutorial focused on the basic layout of the Crypt, Part II focused on vegetation (vines, moss, mushrooms and roots) and Part III on all the man-made details (skeletons for the alcoves, urns, candles and sacrificial offerings).
In this part we will use black styrene sheet (commonly known as plastic card) and black, self adhesive vinyl film to add a sturdy and visually pleasing finish to the sides and bottom. We will also make the top more appealing in adding a rock texture that matches the walls of the crypt. First I will point out some problems that came up during the construction process and possible solutions for them. We then proceed to a list of materials used followed by detailed step-by-step instructions.
Continue reading Crypt of the Damned – a Soul Shattering Tutorial Part IV