Our yew tree stands already proud, but yew trees are evergreens, so we cannot leave it barren, instead we have to find a good-looking solution to depict coniferous leaves.
In Part I of this tutorial we created the trunk, branches and scenic base of our ancient yew tree. In this second part we will conduct some experiments to find the best solution to depict the leaves, use some simple weathering techniques to add depth to the foliage and finally fixate it with thinned down PVA or acrylic medium. The last step is to matte varnish the tree and then glorious battle around its trunk can ensue! We will also revisit the fallen branches and add some finishing touches to the bases.
Continue reading Leafy experimentation – How to Make an Ancient Yew Tree for 28mm Part II
At last my plans for a skirmish board set during the Second Punic War can advance a bit more and naturally I am very happy to share this progress with you. Last time
we looked at the basics: theming and design of the board, possible materials to construct it, historical considerations (including roman viticulture and villae rusticae
) and miniatures to use with the board.
This installment is all about the laser cut frames for the modules. The design for these has been improved, the material changed from HIPS to Bamboo and it got all very extravagant in the end with the possibility of fancy inlays. All this should be of use for any gaming board you might plan, no matter if laser cut or hand cut.
Continue reading Measure what is measureable – laser cut profiles for a modular skirmish board part II
Ancient trees with their often haphazardly growing branches, bulbous trunks and weathered appearance always fired up my imagination. Inscribed in their bark are stories of times long past, combined with a certain mysticism and deep respect for such an old being. To depict such a tree on the gaming table can add such qualities to our games and add narrative potential as well as a welcome change to young or middle-aged deciduous trees that are most commonly depicted.
For this two-part tutorial I chose to model an ancient yew tree. With their broad, often hollow trunks they allow us to use the tree as cover or as a mission objective, adding further to the appeal. I also decided to magnetize two of the main branches for easy transport and storage. Per usual I will provide some botanical background, some facts about owls, a list of the materials needed, followed by detailed step-by-step instructions. Part I will cover the trunk and branches as well as the scenic base, while Part II will focus on different options to depict the foliage.
Continue reading Through a Forest, Darkly – How to Make an Ancient Yew Tree for 28mm Part I
Browsing my blog it becomes apparent that I have a thing for modelling trees, evidenced by earlier posts on oaks and birch trees. But what about bushes, shrubs or hedges? There is a variety of shrubs and bushes that one could depict on the gaming table and construction will be very similar in most cases. That said I chose to make a hazel bush for this tutorial given they have a distinct, very appealing bark texture and the fruit lends itself for base decoration. Oh, and I think squirrels are adorable, so why not give them some scale hazels to forage?
Per usual a step-by-step tutorial will guide you through the creation process, with additional background information and scenic shots of the finished bushes.
Continue reading Squirrly goodness – making Hazel shrubs for 28mm and 15mm
While we are spoilt for choice these days if it comes to miniatures, it still happens that I really love a miniature, but there is this one detail that really does not work for me. For instance the pose is awesome and the garments are beautifully rendered, but instead of a spear the miniature is wielding a ‘tree log’ or a sword is as thick as a wooden plank. With Bones miniatures (or any other miniature really) miscasts can be an issue and may ruin an otherwise wonderful sculpt.
Fortunately we have greenstuff and bits and bobs from other sets at our disposal to change or enhance the look of a miniature. In this first installment of a semi-regular feature on conversions I will talk about the basics and provide an example for making thin braids and wooden staffs. This tutorial is meant for the conversion novice, mainly because I am one also :P, but I hope future installments will add complexity.
Continue reading Luxuriant Braids and Magical Staves – Conversions 101
Last time we asked Kawe Weissi-Zadeh of Westfalia Miniatures some questions about his company and halfmen Kickstarter. This time we put Agema Miniatures‘ Greg McBride to the question and ask him about his early wargaming career, Agema’s genesis and his plans for the company’s future.
Continue reading Interview with Greg from Agema Miniatures
I wish all my readers a belated Merry Christmas and a Happy New Year. I hope your spiced ham levels did not exceed your limit and you did not have an unfortunate fireworks accident.
I had both a very relaxed Christmas break and changeover into the new year in good company. I had some time to further my projects and think about future articles on DaggerAndBrush.
As it is tradition (well since last year ;P) I divine my wargaming future using the ancient nordic rite of molybdomancy. So gather your exotic ingredients and an unwanted miniature and join me lifting the veil of the things to come.
Oh and kids, don’t try this at home! Adults only! After all we are handling molten metal.
Continue reading In plumbo veritas – Divining the wargaming year
Hastati spargunt hastas. Fit ferreus imber.
(Enn. Ann. 8.281)
We are truly spoiled for choice these days if it comes to high quality 28mm Republican Romans and their enemies. They not only come in ‘heavy lead’, for instance Relic Miniatures’ offerings, but Victrix recently added to existing ranges with their injection plastic Punic Wars range. All these ranges have one thing in common: They are all more or less heroic scale, some more on the ‘chunky’ side, others with more realistic proportions.
Agema Miniatures, a small company based in the United Kingdom, could be called the Minden Miniatures of ancient ranges. They are to my knowledge the only company that provides Republican Romans and Carthaginians with such realistic proportions and an almost classical beauty to their sculpts. Notably they offer injection plastic, metal and resin miniatures, combining the advantages of all three materials. Reason enough to review their plastic and resin Republican Romans range, conversion kits to create Hannibal’s Veterans and a selection of their metal character models.
This three-part review will first focus on the scope of the range to date, sculpting quality, poses, casting quality, historical accuracy, conversion potential, customer service and value for money. In the second instalment we put Agema Miniatures’ Greg to the question. Finally in part three I will present painted examples with some notes on the colours and techniques used.
Continue reading Romans Advance! – A Review of Agema Miniatures’ Republican Romans and Carthaginians
I hope you are all doing well and survived huge amounts of spiced ham and truckloads of cookies. While you are eating the remaining Christmas cookies I suggest a read of this first installment of a new interview category on my blog. The idea is to introduce a company I like and also include a short, fun interview with the goal to establish a more personal connection between my readership and the ‘face’ behind a company. I aim on featuring an interview once a month. Today we look at Westfalia Miniatures successful Halfling Kickstarter and put Kawe Weissi-Zadeh to the question.
Continue reading The halfman cometh – An interview with Kawe from Westfalia Miniatures
The tavern is one of the most iconic staples of any fantasy role-playing game. It is the place where many adventures start and where prospective quest givers and shady informers can be found. Naturally it is also a place where our heroes end up in great a many brawls or spend the coin they earned on drink, food and rumours. Naturally a tavern can also be an excellent terrain piece for historical games. Many generals of renown made the local tavern their headquarters or lodged there for some time.
We see, the potential for a tavern in our gaming is endless, but how to go about creating a tavern?
In this first part I will cover the basics: features a tavern might have, basic construction techniques, materials needed and so on. To exemplify these I built a prototype that consists of a house front and floor only, well suited to experiment with different techniques, but also an excellent photography or gaming background when finished.
Continue reading In taberna quando sumus – building a tavern in 28mm part I