Dear readers, adventurers and fans of all things fantasy. As you may know I publish a campaign setting via Patreon with terrain crafting and painting tips. Part of this publication is an in-character guide to my setting: The Margravate of Greifshold.
Thanks to people supporting me on Patreon I can write such background material and release it for all to enjoy on my blog, basically embracing a Creative Commons mindset. Feel free to share links to the guide here on DaggerAndBrush and share the love and help GM’s with their efforts to bring joy to the table. Let me know how you like the guide, what else you would like to see and, naturally, consider supporting me on Patreon, where you get a PDF version of the guide and are always the first to see new content.
So far with the plug, onward to the guide. Follow the well traveled scholar Regis of Werta to Greifshold, an untamed land shaped by myth and warring tribes. A land to be conquered and civilized or a land to be cherished and defended from outsiders? Where do you stand, adventurer?
Continue reading A guide to the Margravate of Greifshold – The land and its myths
I always thought the most intriguing aspect of historical maps such as the Carta Marina are the fantastic beasts and odd creatures depicted on them: Humanoid figures without heads, sea serpents swallowing ships whole and dragons terrorising villages. Many of these depictions are based on Roman and Greek myth or on tall stories told by sailors over an ale. But how can you add such beasts to your own maps and how do you go best about coloring the map?
In this short tutorial I will show you one way of drawing such beasts and digital colorisation techniques. I already covered the basics in another posts that gives you an introduction to hand-drawn maps. In this installment we draw a much more detailed map and use layers of translucent color instead of layer masks to bring the map alive.
So come along and explore the Margravate of Greifshold with me, but be warned that we will meet dragons and sentient mushrooms in long forgotten ruins, serpents deep below the waves and fierce tree guardians deep inside an autumnal forest.
Continue reading Fantastic beasts and how to draw them – Hand-drawn fantasy maps step-by-step
In the past years the DaggerAndBrush blog has become an essential part of my hobby and I really love to write tutorials and articles for you that hopefully inspire and entertain. Without you there would be no real reason to publish content, thus I thank you for your ongoing support, comments, suggestions, discussions and general banter; it does indeed mean a lot to me.
All content on the DaggerAndBrush blog will always be free and there won’t be any paywalls. I would love to publish content more regularly, but real life often prevents me from doing so. I would also love to feature videos and Twitch streams to show you some of the stuff that is hard to explain in writing or with a photo, but both requires significant amounts of time.
This is where this Patreon campaign comes into play. Through your support I will be able to publish content more regularly. Patreon gives you the choice what to support and when to support, so I chose it as a platform given it is entirely voluntary and community driven. Pledge levels start at 1 Dollar per content post and you only pay if new content is released. You can opt out whenever you like, no strings attached.
Continue reading DaggerAndBrush now on Patreon – A modelling guide for the intrepid adventurer and more choice rewards
If you are a Game Master it is always exciting to start a new campaign and let your players explore new shores, their peoples, customs and the secrets they hold in ruins old, mountains high and dungeons cold. To make it easier for your players to visualize this unfamiliar environment you may have provided them with a map of these lands, may it be as loot or after some negotiation with a Gnome in the local antique shop. A map may also come in handy for a wargaming campaign to show the position of warbands or armies and natural obstacles.
Often the first iteration of such a map is a simple hand-drawn sketch, but after more and more of the new area is discovered you may want to provide something with more visual appeal, add a background texture or even colorize your map.
I will show you some of my current exploits into the realm of map making that will be of help if you start out to make your own regional maps. I am still in the early phase of developing my drawing and coloration skills, but hope that the following ideas will be of use for your own development as a hand-drawn map artist.
I will show you my process of drawing a map by hand, scanning and cleaning it up and finally colorizing it using Photoshop. I will also provide you with some PNGs of elements such as ruins, towers and a city that you can use for your own creations as well as a generic parchment background. Future iterations will feature encounter maps, too. Continue reading Mapping fantastical fancies – Hand drawn campaign maps for your RPG sessions
You just started making your own terrain or you intend to make your first piece. Excellent! Looking at a gaming table full of your hand crafted terrain is a grand feeling indeed. But which tools should you get before you start or which tools should you get down the road when you gained some experience with this important aspect of our beloved hobby?
Fear not, as I will show you a selection of tools that will come in very handy for pretty much any terrain project. I will keep it simple and recommend a number of tools for cutting and measuring; painting, sculpting and engraving; and tools that are nice to have, but not essential.
Continue reading The right tool for the job – Recommended tools for making terrain
Apparently 2nd of March is a national holiday called Old Stuff Day. To be honest I just heard about it today. But given I live in tomorrow land and time zones are a thing there is still time to observe this important holiday.
I think it is a great idea to give some of my older posts a second chance and I hope you enjoy my early works. I’ll focus on some posts from 2013 and 2014. I also dug up an old picture of a Confrontation miniature I painted up something like 10 years ago. So grab a cup of Joe and enjoy.
Continue reading In the beginning there was lead – Old stuff day
Last time we fashioned a diorama base featuring weathered gravestones, a gnarly autumn tree and moss-covered flagstones. As promised in this second installment we will focus on an objective token or a small piece of scatter terrain featuring a ruined shrine and a removable birch tree. Naturally nothing stops you to use it as a scenic base instead or to incorporate this idea into a gaming board.
We will also cover how to make a generic flagstone base if the miniature you are working on does not demand a very elaborate base.
Given I already covered the basic techniques in the graveyard base tutorial, I will only provide instructions for new elements and some work in progress pictures with short annotations for the rest. The list of materials needed is similar to the graveyard base one, with some exceptions noted below.
Continue reading Enthroned in darkness – How to make a ruined shrine and flagstone bases
Crumbling gravestones covered in moss, faded letters, weathered by rain, wind and ice, a gnarled tree, the cry of an owl in moonlit night; who does not enjoy adding an eerily beautiful atmosphere to a base that will hold a vampire, ghost or necromancer? But how to go about it, what materials can you use and how should you arrange the scene?
Fear not fellow enthusiast of the dark arts, I shall answer these questions in a detailed step-by-step tutorial. In part one I will build a base for a Vampire Lord based on Reaper’s Judas Bloodspire sculpted by Werner Glocke, but naturally you can use the techniques presented below in any project, may it be a scenic base or a gaming board to add a somber, yet unsettling feel to your terrain.
Part II will focus on an objective token using the same techniques, namely a long forgotten shrine with a tumbled over statue and we will also look at generic flagstone bases.
Finally part three will present the painted miniature. We will also add some further details, such as walls and bats.
Continue reading Unrested souls – How to make a graveyard themed diorama base part I
I hope all of you had a very merry festive season with good food, a relaxed time with your loved ones and maybe even some extended hobby time. I also hope you progressed successfully into the new year and did not get caught in an eternal time loop.
I was indeed so relaxed, that I was able to dedicate a lot of time to hobby endeavours and I am now turning them slowly into blog posts. Accordingly this post is a combination of a review of last year and outline what I would like to do this year with the blog.
It would be a shame to forego my yearly tradition to perform the sacred rite of molybdomancy and I am sure the lead will reveal my wargaming fate in 2017.
As always, adults only! After all we are handling molten metal and we don’t want any unfortunate accidents.
Continue reading In plumbo veritas – Divining the wargaming year 2017
Dreadful chimes can be heard in the larder, abominations in garish dress haunt the good people of our village and not long until a blood sacrifice to the old gnarly tree is due…yes, …the Quickening and Krampus are coming closer every day. But fear not gentle folk of Greifshold, archwizard Ezren will save your souls from damnation, as he will cleanse the putrid essence belaying our village with his powerful magicks.
*harumph* Oh, I didn’t see you there. Today we will look at a sculpt by Todd Harris, namely the Iconic Wizard Ezren. We are looking at the Bones version, not the metal one. As always after a short assessment of casting and sculpting quality a detailed list of the colours used is provided. Finally some words about the photographic set up may be of use for your own projects.
Continue reading A chill to the bone – Reaper Miniatures’ Iconic Wizard Ezren